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Amazon GameLift Servers plugin for Unreal now supports Unreal Engine 5.8

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Amazon GameLift Servers has updated its Unreal Engine plugin and server SDKs, now supporting Unreal Engine 5.8 with improved logging integration and a new custom logging capability for the C++ server SDK.

Hello Game Devs,

We are excited to announce the release of version 3.4.0 of the Amazon GameLift Servers plugin for Unreal Engine, adding full compatibility with Unreal Engine 5.8. This release also includes the server SDK for Unreal version 5.6.0 and the client SDK for Unreal version 1.0.1.

With this update, the server SDK logs now stream through the Unreal Engine logging system by default, so they appear in your game server logs automatically without any additional configuration. We've also resolved a compilation issue where the server SDK for Unreal now compiles correctly when unity builds (also called jumbo builds) and precompiled headers (PCH) are disabled, giving you more flexibility in your build configurations.

Additionally, the C++ server SDK version 5.6.0 introduces a new custom logging capability. You can now route the server SDK's log output to a custom logging callback by calling the new InitCustomLogger() action, making it easy to integrate the server SDK logs with your game server's own logging system.

To access the client SDK for Unreal, you must be a member of the Epic Games organization on GitHub. For details, see Unreal Engine on GitHub on the Unreal Engine website.

To learn more, see the following resources:

We're committed to keeping the Amazon GameLift Servers game server SDKs up-to-date with the latest engine versions. If you have any questions or need assistance, please don't hesitate to reach out. We'd love to hear how these updates are helping your development workflow.

Happy game development!

The Amazon GameLift Servers Team

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published 12 days ago58 views