Amazon GameLift Servers now returns ComputeName in game session APIs and events, plus adds direct build uploads, fleet cloning, SSM connectivity, and enhanced console views to simplify game server management.
We're excited to announce several updates to Amazon GameLift Servers that make it simpler to onboard games and manage game sessions within fleets. These improvements are based on your feedback and are designed to help you get started faster and troubleshoot more efficiently.
Amazon GameLift Servers now returns a ComputeName field in game session API responses. You can use this field to identify which compute is hosting a game session, without cross-referencing IP addresses. This field is available for managed EC2 fleets, managed container fleets, and Anywhere fleets. The ComputeName and GameSessionLocation fields are also now included in PlacementFulfilled and MatchmakingSucceeded events, giving you better visibility into where your game sessions are running.
This release also includes several web console improvements that streamline your workflow. You can now upload builds directly to Amazon GameLift Servers from the console, in addition to the Amazon S3 import method. We've added the ability to clone an existing managed EC2 fleet configuration to create a new fleet, saving you time when setting up similar deployments. You can use SSM to connect directly from game session, player session, and compute details pages, including new access commands for containers. Game session tables now display ComputeName and InstanceId columns for managed EC2 and container fleets, making it easier to track your resources at a glance. Container fleets now include compute tables and compute detail views, and the game session details page displays Amazon S3 URIs and Amazon CloudWatch log group ARNs for container fleets. Finally, refresh buttons are now available on all list pages and detail views, so you can always see the latest data.
These updates are available today in all Amazon GameLift Servers supported regions. We'd love to hear your feedback on how these improvements are helping you manage your game server deployments.
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