Deploy a complete, production ready solution for event driven game session placement using Amazon GameLift Queues, featuring automated deployment with AWS CDK.
We're excited to share a new solution that makes it easier to implement event driven game session placement using Amazon GameLift Servers Queues. This solution includes everything you need to build a scalable, event-based session placement system using the AWS CDK.
The package provides a ready to deploy CDK template that sets up an Amazon GameLift Servers Queue for intelligent session placement, an SNS Topic for real-time queue events, a Lambda function for event processing, and a DynamoDB table for tracking placement states. The solution helps you handle common game session placement scenarios like placing players based on their latency data, setting up priority-based placement across multiple regions, managing failover between Spot and On-Demand fleets, and tracking placement status through event notifications.
The solution provides step-by-step deployment instructions, code samples for starting game session placements, best practices for queue configuration, and monitoring and metrics guidance. The entire solution is available on GitHub as part of the Amazon GameLift Servers Toolkit, here.
Happy Gaming!
Mark