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Good afternoon!
I am a Technical Artist on the Lumberyard Support team and will be glad to help you with your inquiry!
Lumberyard uses a system we call Slices. These slices are similar to prefabs in that they are chunks of stored entities/assets that act as one unit and can be saved, shared or stored as such. Essentially, you could build your level as a series of containers, one container is your top level, which could contain hundreds of additional slices. Inside of source control each one of those slices can be worked on individually by separate artists, designers, etc. There are two types of slices in Lumberyard, a normal static slice and a dynamic slice, which can be loaded at run-time, whereas, a normal slice cannot be instantiated at run-time. I have provided links to our documentation that should get you started using this system!
Slices: https://docs.aws.amazon.com/lumberyard/latest/userguide/component-slices.html
Dynamic Slices: https://docs.aws.amazon.com/lumberyard/latest/developerguide/dynamic-slices.html
Hope this helps and happy creating!
-MajorBliss
Triple checking with the devs for 1.12 -- hang tight! :D
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