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Hi!
There are a couple of ways you could potentially do this.
Once the game session has started, you can invoke UpdatePlayerSessionCreationPolicy through the server SDK with a DENY_ALL policy. This prevents the game session from accepting new players
Alternatively if this decision is being made outside of the game server itself (for instance a backend client service):
- You could call the UpdateGameSession API with the required max player session count, to update the maximum number of players that can be connected simultaneously to the game session.
- You could call the UpdateGameSession API with a DENY_ALL player session creation policy. This will prevent the game session from accepting any new players.
Thanks!
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Thanks! Will try this out and keep you updated!