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Hi @REDACTEDUSER
Thanks for reporting this issue. We have seen behavior like this in the past. We are in the process of implementing a new input system which should resolve this.
The workaround in the short term is to hide the mouse multiple times. The underlying implementation on Windows uses a counter so if it has been told to show twice then it needs to be told to hide twice etc.
Rob
If that does not work an alternative workaround is to remove the call "ShowCursor(TRUE)" in GameStartup::Run(). This appears to be what gets the counter out of sync.
Thanks for the help. I removed ShowCursor(True) and that did the trick.
Awesome! Glad the team was able to get you what you needed.
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