Anywhere Fleets - SDKInit() error

0

We recently upgraded to the C# 5.0 SDK in order to use Anywhere Fleets for internal testing, when following the documentation at https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-anywhere.html we encountered that after initializing the SDK it returns this error:

GameLiftServerAPI.InitSDK() : Connection to local agent could not be established

The location, fleet, compute and compute auth token seem to be ok.

gefragt vor einem Jahr261 Aufrufe
2 Antworten
0
Akzeptierte Antwort

Hello,

Please check the Server parameters that are required for the execution of the command here: https://docs.aws.amazon.com/gamelift/latest/developerguide/integration-server-sdk5-csharp-actions.html#integration-server-sdk5-csharp-initsdk

If all the parameters are confirmed and accurate then we would require require details that are non-public information. Please open a support case with AWS using the following link

Cheers

AWS
beantwortet vor einem Jahr
0

indeed we were missing a required param. Is there a way to extend the expiration time of the compute auth token?

beantwortet vor einem Jahr

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