[1.6 Release] DistanceClouds shader render just half 360 texture

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Hi,

I observed that DistanceClouds shader render just half 360 texture in Release Build (simple distance clouds). Bottom half is blue:

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In Sandbox it's works correctly (it's shows full texture).

Do you have any idea how to fix it ?

Cheers

gefragt vor 7 Jahren167 Aufrufe
6 Antworten
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Akzeptierte Antwort

Not sure which setting you're looking for specifically, but you need to modify the Time Of Day settings (click "Toggle Advanced Properties" first). Look at the Fog settings.

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beantwortet vor 7 Jahren
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What does the alpha channel of your tif look like? Try copying the Gem materials and/or attributes, looks like you have some non-standard settings in there.

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beantwortet vor 7 Jahren
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What is your material applied to?

beantwortet vor 7 Jahren
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Hi @REDACTEDUSER

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Do you have any other ideas ? Maybe some environment settings ? Something with ocean or fog rendering ?

beantwortet vor 7 Jahren
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@REDACTEDUSER you found a Solution !!! I setup ToD but e_TimeOfDay cannot be changed in Release ( I works in Editor with different time so my settings was different. Currently I setup this through Time:TimeOfDay flow node and everything works fine. The fog disappears). Thank you !

beantwortet vor 7 Jahren
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@REDACTEDUSER

beantwortet vor 7 Jahren

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