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We run a lot of containers on ECS + Fargate and haven't seen anything like this. Granted, these aren't gaming servers, but we have fairly continuous network connections happening and never noticed anything like that.
Do you use other AWS Services? Do you perform synchronous sync to S3 or other storage systems that could lock your service until completion of the round trip?
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I do not interact with any AWS service on the game servers. I'll take this as a sign to start looking into the server's netcode. Thanks for the answer.