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I believe the only ways to terminate a game session from the GameLift side is to either scale down the instances in the fleet (although this wont work if you have game session protection on in your fleet), remote connect into the instance and terminate the server process hosting the game session there, or have the server invoke the ProcessEnding
method from the server SDK. I do agree that there should be an easier/targeted way to terminate a specific game session/server process from the GameLift side.
beantwortet vor 2 Jahren
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