Connection TimeOut/ Packet loss when connecting to AWS Gamelift server.

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I am uable to connect to the server on my UE5 client. I receive the Ip address from GameLift and I try to travel my client to the IP address using OpenLevel. Buiy I am getting some logs mentioning connection timeout/packet loss. Any idea why? I am putting my logs here after I use OpenLEvel.

LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=10 LogNet: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 0.01, Realtime: 7.11. IpNetDriver_0 LogNet: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 0.01, Realtime: 9.31. IpNetDriver_0 LogAnalytics: Warning: EventCache either took too long to flush (1.045 ms) or had a very large payload (0.436 KB, 1 events). Listing events in the payload for investigation: LogAnalytics: Warning: Editor.Usage.Heartbeat,433 LogNet: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 0.01, Realtime: 8.39. IpNetDriver_0 LogNet: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 0.01, Realtime: 15.43. IpNetDriver_0

1 Antwort
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Hi,

Once you've created a game session on a game server with CreateGameSession, you will first have to reserve a player session(s) on that game session with CreatePlayerSession or CreatePlayerSessions with unique PlayerId(s). These APIs will return a PlayerSession object, from which the game client can accept and use the IpAddress and PlayerId to connect to that game session.

Here are more detailed instructions: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#gamelift-sdk-client-api-join

AWS
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