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Sorry the late reply. FlexMatch's current design does indeed return the players that accepted the match back into the ticket pool. As you have mentioned, you could make an attempt to make an attempt to track and cancel player matchmaking tickets in batches but you don't have enough control.
I have pinged the GameLift service team with your request and hopefully they can take it into their backlog and/or provide a better workaround.
respondido hace 5 años
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