Hi,
I'm trying to test Unity game server with GameLiftLocal
Using the GameLift Plugin for unity Local Testing window -> Deploy & Run
The program fails on : var initSDKOutcome = GameLiftServerAPI.InitSDK();
Error :
AM|Fatal|WebSocket.connect|System.Net.Sockets.SocketException (0x80004005): No connection could be made because the target machine actively refused it.
InitSDK failure : [GameLiftError: ErrorType=LOCAL_CONNECTION_FAILED, ErrorName=Local connection failed., ErrorMessage=Connection to local agent could not be established.]
When running GameLiftLocal manually : java -jar GameLiftLocal.jar -p 8000
Exception :
Exception in thread "main" java.lang.ExceptionInInitializerError
at com.google.inject.internal.cglib.reflect.$FastClassEmitter.<init>(FastClassEmitter.java:67)
at com.google.inject.internal.cglib.reflect.$FastClass$Generator.generateClass(FastClass.java:72)
at com.google.inject.internal.cglib.core.$DefaultGeneratorStrategy.generate(DefaultGeneratorStrategy.java:25)
at com.google.inject.internal.cglib.core.$AbstractClassGenerator.create(AbstractClassGenerator.java:216)
at com.google.inject.internal.cglib.reflect.$FastClass$Generator.create(FastClass.java:64)
at com.google.inject.internal.BytecodeGen.newFastClass(BytecodeGen.java:204)
at com.google.inject.internal.ProviderMethod$FastClassProviderMethod.<init>(ProviderMethod.java:257)
at com.google.inject.internal.ProviderMethod.create(ProviderMethod.java:71)
at com.google.inject.internal.ProviderMethodsModule.createProviderMethod(ProviderMethodsModule.java:275)
at com.google.inject.internal.ProviderMethodsModule.getProviderMethods(ProviderMethodsModule.java:144)
at com.google.inject.internal.ProviderMethodsModule.configure(ProviderMethodsModule.java:123)
at com.google.inject.spi.Elements$RecordingBinder.install(Elements.java:340)
at com.google.inject.spi.Elements$RecordingBinder.install(Elements.java:349)
at com.google.inject.spi.Elements.getElements(Elements.java:110)
at com.google.inject.internal.InjectorShell$Builder.build(InjectorShell.java:138)
at com.google.inject.internal.InternalInjectorCreator.build(InternalInjectorCreator.java:104)
at com.google.inject.Guice.createInjector(Guice.java:99)
at com.google.inject.Guice.createInjector(Guice.java:73)
at com.google.inject.Guice.createInjector(Guice.java:62)
at com.amazon.gamelift.StandAloneServer.doMain(StandAloneServer.java:52)
at com.amazon.gamelift.StandAloneServer.main(StandAloneServer.java:44)
Caused by: java.lang.reflect.InaccessibleObjectException: Unable to make protected final java.lang.Class java.lang.ClassLoader.defineClass(java.lang.String,byte[],int,int,java.security.ProtectionDomain) throws java.lang.ClassFormatError accessible: module java.base does not "opens java.lang" to unnamed module @270421f5
at java.base/java.lang.reflect.AccessibleObject.checkCanSetAccessible(AccessibleObject.java:354)
at java.base/java.lang.reflect.AccessibleObject.checkCanSetAccessible(AccessibleObject.java:297)
at java.base/java.lang.reflect.Method.checkCanSetAccessible(Method.java:200)
at java.base/java.lang.reflect.Method.setAccessible(Method.java:194)
at com.google.inject.internal.cglib.core.$ReflectUtils$2.run(ReflectUtils.java:56)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:318)
at com.google.inject.internal.cglib.core.$ReflectUtils.<clinit>(ReflectUtils.java:46)
... 21 more
What can be the cause for this problem ?
I also tried with an Older version of GameLiftLocal, same error
Java :
java version "18.0.1" 2022-04-19
Java(TM) SE Runtime Environment (build 18.0.1+10-24)
Java HotSpot(TM) 64-Bit Server VM (build 18.0.1+10-24, mixed mode, sharing)
Unity :
2022.3.10f1
Ref :
https://docs.aws.amazon.com/gamelift/latest/developerguide/unity-plug-in-test.html
https://docs.aws.amazon.com/gamelift/latest/developerguide/integration-engines-unity-using.html