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Hello @REDACTEDUSER
Slice assets are self-contained meaning that all the information it needs is in the .slice asset however they could have dependencies on other assets like lua scripts, other slices...etc. Slice assets are just xml files so you should be able to inspect the files using any text editor.
As far as source control goes, committing everything in your assets directory should be fine and is recommended. However, there could be other dependencies outside of that directory like Gems. If your slice depends on an asset in a Gem and you haven't committed that Gem then you would run into cases where the slices wouldn't properly load.
Hope that helps!
Good morning!
I am one of the technical artists here on Lumberyard Support, and I am currently looking in to your inquiry. First I wanted to know if I could get a little additional information from you:
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What version of Lumberyard are you on?
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Which Visual Studio are you currently using?
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Which version control software are you using?
Thank you so much for taking the time to reach out to us and I hope I can be a help!
-MajorBliss
Thanks for your help. I'm using:
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LY 1.9.0.1
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VS 2015 CE
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git version 2.13.0 (I am aware that git is not ideal for LY projects... there are too many files and it takes up too much storage. We are hoping to find a solution but we have pushed it off for now.)
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