What is difference between "Concurrent processes" and "Game session activation"?

0

Hi everyone

I'm investigating how the auto-scaling feature in GameLift works and then I got a question. What is exactly difference between "Concurrent processes" and "Game session activation"? From what I understand, "Concurrent processes" means how many dedicated server in Fleet will be activate and just I know "Game session activation" is related to Recycling but I have no idea how GameLift recycles Game session.

REMOVEDUPLOAD

Any help is appreciated.

preguntada hace 5 años353 visualizaciones
3 Respuestas
0

GameSessions don't "activate" as soon as the instance is done starting, only when CreateGameSession is called. The "activation" settings limit how often activations can be used, which is useful if starting 10+ GameSession on the same instance will cause CPU to spike or if you have creating game session able to be called directly from the client.

respondido hace 5 años
0

I got it. I have one more question. I think "Game session activation" is good for server. So I can choose "No limit" for the Game session activation but why can I set up limit of the Game session activation per instance. Maybe GameLift will intelligently use it if I choose "No limit".

REMOVEDUPLOAD

respondido hace 5 años
0

That field is ignored if you don't choose that option

respondido hace 5 años

No has iniciado sesión. Iniciar sesión para publicar una respuesta.

Una buena respuesta responde claramente a la pregunta, proporciona comentarios constructivos y fomenta el crecimiento profesional en la persona que hace la pregunta.

Pautas para responder preguntas