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Am going to reach out to the GameLift service team to see if they have any information/updates
Apple does block unsecured connections in iOS 9 and up so I wonder if Unity 2019 is built against a more modern version of the iOS SDK: https://developer.apple.com/documentation/security/preventing_insecure_network_connections
As Realtime can use the free GameLift TLS certs for its fleets, have you tried flipping to TLS based connections?
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