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I"m not doing FPS, but I imagine it would work equally well for a 3rd person controller for adventure game, eager to see it, as the playerslice does not work out of box for non spastic rotation of camera, at least I can' get it working and I"ve tried , a lot.
I suspect its that I'm missing camera rig gem, bc to get it we must bring in a ton of 3rd party tools and compile it all ( unless I'm wrong about that process, I"ve never done it, not having enough ssd space, yet )
Is there an equivalent for MouseRayCast in the current [1.19.0.0] version of ScriptCanvas?
I've had several issues trying to implement a 3rd-person camera and convert the position of the cursor to a real-world position via raycast. I also couldn't see an easy way to get the current screen width/height and ended up having an invisible pixel in a UI to use as a reference point.
An example of getting a world position from a cursor raycast would be very useful as the example linked by AhmadKarami is character-based rather than cursor based.
Hi @cfree,
yes , I implemented FIRST PERSON character controller without code, using only Script Canvas, a few hours next , I publish good tutorials about make a FPS , throw Grenade, Raycast and much more...
Stay tuned ;-)
I would love to know if MouseRayCast has been implemented in ScriptCanvas yet?
@REDACTEDUSER
https://forums.awsgametech.com/t/how-to-raycast-to-the-mouse-in-script-canvas/7462
I created a new post for the topic, I included an example of mouse raycasting / mousepicking in script canvas.
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