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Hi all, sorry for the issues. I've created a support ticket to help get this sorted out.
I just want to say I am having the same problems, but I see you guys may be working on it already. Thanks for filing a ticket.
I'm having the same problem, editor always 'hangs' at the line showing slice, line number ( compilation ) 149 .
Will there be any responses on progress or what the issue may be on this thread? Should I download an older version of Lumberyard for now?
We are still working on a solution to this issue and I think we will be deploying a patch in the next day or so. Hang tight and sorry for the delay.
This worked to get me moving forward. I've run into another issue I think having to do with trying to open a new project that hasn't been built yet, so I'm following https://s3.amazonaws.com/gamedev-tutorials/Tutorials/Programming-Basics-%2802%29_Compiling_the_Engine_Editor_and_Game.pdf to get it going. I think it's an old version, but it's working so far.
Alright, cool. Is it possible to link your original answer to a ticket url so I can just mark your answer as accepted?
It might be worth trying this. Not sure if it is the same issue but it's worth a shot.
The current work around is to end the asset processor task, go into your LY dev folder, then into the primary Visual Studio associated Bin64vc... folder and run AssetProcessorBatch.exe. Once the process within the AssetProcessor window is complete, go ahead and try the Editor.exe again and see if it works.
Awesome! Thanks for the update and so sorry for the issues. Keep me posted.
Hi. This negation error started to appear and now I cannot launch the editor.
Any ETA of a patch ? fix ?
Does the 1.9.0.1 fixes this ?
Thanks and continue the great work!
Nick
The 1.9.0.1 should fix the asset processor issues. Can you give it a try and let us know if it does not help?
Kill the process with AssetProcessor.tmp and restrart AssetProcessorBatch
Hi Binky_LY. One more the seam problem . Maybe this help, in asset processor showing that error.
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