[Announcement] AWS GameKit for Unreal Game Engine is now Generally Available

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Today we are releasing AWS GameKit, a new solution that allows game developers to deploy and customize game backend features directly from Unreal Engine. AWS GameKit comes with AWS CloudFormation templates for each feature that follows AWS Solution Architect designs. AWS GameKit also comes with an integration code between the game backend features and Unreal Engine. AWS GameKit is for game developers looking to build AWS-powered game features directly from Unreal Engine with just a few clicks.

With this release, developers have access to four game backend features: Identity and Authentication, Achievements, Game State Cloud Saving, and User Gameplay Data. AWS GameKit uses AWS CloudFormation templates to provision and connect all the necessary AWS resources together into a cohesive solution to power these features. Each feature follows the AWS well-architected framework to provide a secure, high-performing, resilient, and efficient infrastructure deployment that is fully customizable and runs in the developer's own AWS account.

AWS GameKit also provides Unreal Engine Blueprints, C++ code, libraries, documentation, and sample UIs for each of the four game features. The provided AWS CloudFormation templates automatically configure cloud resources that allows game developers to programmatically apply AWS best practices with common abstractions. This leads to the rapid creation of cloud-connected game features without being an AWS expert.

AWS GameKit can be used to deploy cloud-connected game backend features in 17 AWS Regions where applicable, dependent on feature requirement of available AWS primitives: US East (Ohio, N. Virginia), US West (Oregon, N. California), Canada (Central), South America (Sao Paulo), EU (Ireland, London, Paris, Frankfurt), Europe (Stockholm), Asia Pacific (Tokyo, Seoul, Mumbai, Singapore, Sydney), Middle East (Bahrain).

Learn more and download AWS GameKit from the AWS GameKit website or our GitHub Repository.

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