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Hey - sorry for the delay! GameLift usually doesn't recommend managing auth through the game server or client. Does your game have a corresponding back end service that can handle this for you?
Some docs on the topic: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-architecture.html https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift_quickstart_customservers_designbackend.html
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Yes, we do have a back end service; however, we are trying to figure out how to add an extra level of security check to make sure that ONLY the game server is the one making the call. Someone recommended checking if the call is coming from within the same VPC https://repost.aws/questions/QU0MPwSTJGQhKDcl9Zw1e_zQ/aws-game-lift-server-best-solution-for-generating-and-rotating-api-keys-for-aws-server-authentication but I'm not sure if Gamelift can leverage that or not. The problem with UE4 is that the client and server code is in the same build, which can be separated via directives.