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As far as I understand, I believe the preferred method for this is to have incoming players send their player session ids when trying to connect to/join the server. Then the server will check if it's a valid player session id and accept if it is, or reject the connection if it's not.
Since you're using flexmatch, the clients should be able to get their player session id from the information in the MatchmakingSucceeded notification event that occurs when the players get placed into a match/game session successfully.
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