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Hi IngDanko,
This doc might help: https://docs.aws.amazon.com/gamelift/latest/apireference/API_PutScalingPolicy.html
For example, you might choose to maintain a 10% buffer for a fleet that has the capacity to host 100 simultaneous game sessions. This policy tells Amazon GameLift to take action whenever the fleet's available capacity falls below or rises above 10 game sessions. Amazon GameLift will start new instances or stop unused instances in order to return to the 10% buffer.
The scaling policy is based on maintaining number of game sessions rather than number of instance, unless you only specify to host 1 game session per instance.
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