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Hey @REDACTEDUSER
Have you looked at our docs page about Best Practices around setting up the World Coordinate System and Root Joint for your asset?
Initially looking at the FBX file, it looks like you need to make some adjustments to your current set up.
- Root joint is currently parented under another node called Armature. The root joint should not be under anything.
- Root joint needs to match the orientation of your scene (Z-up by default with Blender if I recall correctly). Currently, it's flipped upside down. It looks like the majority of your skeleton followed this so if you want to have a clean skeleton, you'll need to adjust all of it.
- There shouldn't be any scale other than 1 for your Root Joint and your Skinned Mesh. The Armature node is set to 100 scale, which is also impacting the Root Joint. This should be fixed when you correct your root joint and skeleton. If you make those adjustments, then your character and animations should look more like what you have in Blender.
con risposta 6 anni fa
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