Amazon GameLift Anywhere (Compute type "Managed EC2" works / Compute type "Anywhere" does not work)

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I was able to successfully start my game via Gamelift using the compute type "Managed EC2" and the corresponding build upload from my game (Windows 2012 R2).

Now I have tried it with Compute type "Anywhere" and followed this step by step guide: https://latam-es-resources.awscloud.com/aws-news-blog/introducing-amazon-gamelift-anywhere-run-your-game-servers-on-your-own-infrastructure

When I start my game server here on my hardware (laptop), the startup hangs when executing "Init SDK" and does not continue.

Btw: If I run GameLiftLocal on the laptop and then start the game server, the game server starts without problems.

I do not understand what is missing here. Do I need to install anything else on the target hardware (laptop) for "Anywhere Fleet" or create any prerequisites? I use a Windows 10 Pro laptop for "Anywhere Fleet".

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1 Risposta
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Hi Nexus0847,

Amazon GameLift released a new major version of their SDK, SDK 5.0, which is required to use Amazon GameLift Anywhere (release notes). If you have upgraded to SDK 5.0 and are still having issues, I'd recommend creating a support ticket so the Amazon GameLift team can help take a closer look.

Regards

AWS
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