Mouse position in game lua

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How do you get mouse position in game world or relative to the screen?

Is it possible to get it as Vector3?

Specifically for lua.

Qvidd

posta 7 anni fa530 visualizzazioni
6 Risposte
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Risposta accettata

Hey @REDACTEDUSER

Getting the mouse cursor position is not currently exposed to lua, but we'll add this as a request for a future release.

If it helps at all in the meantime, you can look at /dev/Code/CryEngine/CryAction/FlowSystem/Nodes/FlowMouseInfo.cpp for an example of how to get the mouse cursor position in C++, both relative to the screen (CFlowMouseCoordNode) and projected into the game world (CFlowMouseRayCast).

con risposta 7 anni fa
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ESPERTO
verificato un mese fa
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Thanks for the reply @REDACTEDUSER

con risposta 7 anni fa
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+1

con risposta 7 anni fa
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Hey @REDACTEDUSER

One year later..Do we have now the possibility to get mouse cursor position with Lua on 1.15 ?

We need it to raycast (at each click) a ray from mouse position and retrieve any entity hit by this ray.

Thanks in advance,

Nassim

con risposta 6 anni fa
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I am also interested in a tutorial or answer. Need entities in the game to be able to be inspected with hovering over them with a mouse cursor.

con risposta 5 anni fa
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Any updates on this?

con risposta 5 anni fa

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