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Hello,
To resolve the "Ran out of memory" issue on your g4dn.xlarge instance running Unreal Engine PixelStreaming applications, follow these specific steps:
1. Increase the Paging File Size:
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Navigate to Control Panel > System and Security > System > Advanced system settings > Performance > Settings > Advanced > Virtual Memory.
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Increase the paging file size to a larger value, ensuring it can handle the memory demands of multiple game instances.
2. Monitor Memory Usage:
- Use NVIDIA System Management Interface (nvidia-smi) to monitor GPU memory usage and ensure it's not maxing out.
If these steps don't resolve the issue, consider upgrading to an instance with more memory, like the g4dn.2xlarge.
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