As part of your fleet's runtime configuration you can specify multiple server process configurations, where each represents one game server executable. As part of this you can additionally also specify the number of processes to run concurrently (ConcurrentExecutions). Each one of these processes will use the associated configuration.
Here's the relevant documentation on how to manage multiple server processes with different configurations: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-multiprocess.html
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