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With the release of GameLift Server SDK version 5 you can now test your custom server integration on a local or remote machine using GameLift Anywhere. This allows you to iteratively build, test, and run your game server project using your own hardware without needing to wait for a managed fleet to create. Plus, your game server's interactions are directly with the GameLift service, so you know the interactions will be the same when you move to using a managed fleet.
You can find a walk through of testing your custom server integration with GameLift Anywhere in this document: https://docs.aws.amazon.com/gamelift/latest/developerguide/integration-testing.html
And here is a document that covers setting up a GameLift Anywhere fleet: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-anywhere.html
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