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Hey there @REDACTEDUSER
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A GameLift fleet is a collection of managed Ec2 instances.
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Each instance runs a number of serverProcesses (up to max 50). You specify the number/configuration for the serverProcesses by passing in a RuntimeConfiguration to the CreateFleet API.
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The number of active, healthy server processes is the # of available gameSessions that you can run on your fleet.
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When you create a gameSession (either via CreateGameSession / StartGameSessionPlacement / StartMatchmaking APIs), you reserve one of those healthy server Processes for usage
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Once you have an ACTIVE GameSession PlayerSessions can be created on it. Each PlayerSession has an PlayerSessionId, and provides connection information for a player to connect to the ec2 instance your GameSession is running on.
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The # of PlayerSessions that can be created on a GameSession is specified on the API call used to Create the Session:
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