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I am very happy to receive your reply,I am currently trying a way to attach three ActorComponents to a single empty entity,Dynamically change the resources of each ActorComponent to achieve switching costumes.However, I have not yet found a very good way to dynamically change resources, and I am not sure whether this will have the extra overhead of multiple entities.I still hope someone can help me give a better plan
I am very happy to receive your reply,I am currently trying a way to attach three ActorComponents to a single empty entity,Dynamically change the resources of each ActorComponent to achieve switching costumes.However, I have not yet found a very good way to dynamically change resources, and I am not sure whether this will have the extra overhead of multiple entities.I still hope someone can help me give a better plan。
Thank you very much for your reply,I think I found a way to solve this problem,I want to attach some ActorComponent attachments to a main Actor.Then through the dynamic change of each ActorComponent's resources to achieve the replacement.But I haven't succeeded because I haven't found a way to dynamically change ActorComponent resources, and I'm not sure that there will be additional performance overhead. Still hope someone can help me give me a better solution。
Hi @REDACTEDUSER
Thank you for your reply,As @REDACTEDUSER
And I would like to know when this feature will be released because I did not find detailed post-development documentation or instructions.
thanks again to people who care about this issue
Hi @REDACTEDUSER
We don't have a timeline for release of this feature, but we are aware of this issue, and we know that other customers would like a solution as well.
Hi Lumberyard team, any update on the status of a modular character mesh component/attachment system?
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