Where is Water ripple effect Component in Gem (LY 1.23)?

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Hi LY team ๐Ÿ™‚

I can not see that, Where is Water ripple effect Component in Gem (LY 1.23)?

REMOVEDUPLOAD

Thank you ๐Ÿ˜‰ ๐ŸŒน

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Here's a link to the water gem on github that has the water ripple generator component.

https://github.com/aws/lumberyard/blob/1.23/dev/Gems/Water/Code/Source/WaterRippleGeneratorComponent.cpp

Let me know if that is what you're looking for.

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THANK YOU, YES! but 50% is correct, I found a bad bug :star_struck: %50 is a bad bug, I verified , in Starter Game Project , I saw a component, name is WaterRippleGenerator but does not work , please see this picture(Left section & right section) , component want a other component but it is not exist in Project ๐Ÿ™‚ REMOVEDUPLOAD

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Also I changed all parameters in Water Volume Component , Most parameters do not work, Not all parameters, of course, when I enter trigger in water volume , I do not see ripple effect, I think parameters does not work in this component , Most parameters are parameters bugs... REMOVEDUPLOAD

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Thanks for the additional info, we're looking into this now and will give an update on this.

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I Tested again in 1.24 ๐Ÿ˜ณ ๐Ÿ˜ญ

1-Water Volume Without waves and the parameters do not work! Water Volume like as ONLY FOG! ๐Ÿ˜ ๐Ÿ˜‚ ๐Ÿ˜‚

2- The ocean has no problems and its parameters work ๐Ÿ˜ ๐Ÿ˜ REMOVEDUPLOAD

REMOVEDUPLOAD REMOVEDUPLOAD

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I'm sorry that file was part of some content that was retired, and I don't have details on how to recreate this effect specifically.

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Hi @REDACTEDUSER The problem why water volume is like fog is because the material you are using is not compatible with water volume, because the shaders are different. You can copy an ocean material or create a new one and change the shader type as shown in the attached image. REMOVEDUPLOAD

However, it seems the wave parameter is still not working properly. We'll have to investigate.

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For the droplets, could you provide us more info about what component you are using?

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@REDACTEDUSER

[quote="microAMZN, post:9, topic:8108, full:true"] Iโ€™m sorry that file was part of some content that was retired, and I donโ€™t have details on how to recreate this effect specifically. [/quote]

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I try, I record a video ๐ŸŒน ๐Ÿ™ [quote="jiaweig, post:11, topic:8108, full:true"] For the droplets, could you provide us more info about what component you are using? [/quote]

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[quote="jiaweig, post:10, topic:8108"] The problem why water volume is like fog is because the material you are using is not compatible with water volume, because the shaders are different. You can copy an ocean material or create a new one and change the shader type as shown in the attached image. [/quote]

[quote="microAMZN, post:7, topic:8108"] The water volume component requires you to set a water volume material. We have only one suitable water volume material that ships with Lumberyard. It is located in dev/gems/StarterGame/Emvironment/Assets/Materials/Water/WaterVolumes/water_forest_a.mtl [/quote]

Hi @REDACTEDUSER This issue is Solved ๐Ÿ‘† Thanks for your additional information Information ๐Ÿ™ ๐Ÿ™‚

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@REDACTEDUSER

[quote="_AhmadKarami, post:34, topic:9154"] I discovered myself โ€œwater ripple generatorโ€ component issue , I tested a legacy physics entity on the water volume component , Does work , when my entity fall in the water volume , I see making water ripple on the water volume , I think here is a wrong in โ€œwater ripple generatorโ€ component , it does not work with PhysX but does work for legacy physics.

Please see this video , I created water ripple effect ๐Ÿ‘‡ ๐Ÿ˜Œ WaterRippleEffect.zip (4.0 MB) [/quote]

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@REDACTEDUSER

I'm sorry it's taken so long to get a response to this. I am trying to work through this without documentation so thanks for your patience. I have not yet been able to figure out how to set up the ripple effect. I can tell you a few things.

  • The water ripple component is compiling in 1.25.
  • The water ripple component should only work with water volume, not infinite ocean.
  • The water volume component only seems to work with a box or polygon prism shape.
  • The water volume component requires you to set a water volume material. We have only one suitable water volume material that ships with Lumberyard. It is located in dev/gems/StarterGame/Emvironment/Assets/Materials/Water/WaterVolumes/water_forest_a.mtl
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@REDACTEDUSER

[quote="jiaweig, post:11, topic:8108, full:true"] For the droplets, could you provide us more info about what component you are using? [/quote]

[quote="microAMZN, post:3, topic:9155, full:true"] I worked this out, sort of. Itโ€™s using a particle material.

  1. Take any entity you want to add rain to, nothing special needs to be done to this entity.
  2. Create a particle library for your falling rain effect. As many emitters as you need. Probably two to recreate the video, one for the long drops and one for the round drops.
  3. Make a simple material for your water drops, use a normal map to give the droplets some relief from the entityโ€™s surface. Set this materialโ€™s shader property to Particles.
  4. In your particle emitters, in the Particles section, set the facing type to Decal.
  5. Make a new entity for your particles, and add your particle system.
  6. Place the particle entity in the same physical space and the entity containing the surface you want the rain to appear on. [/quote]
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