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[quote="_AhmadKarami, post:1, topic:9154"] 03- looks like , in script canvas valena character is not a float number jump variable global , valena can not jump on gound or to sky ๐ฌ Am I wrong? [/quote]
Yes, that's correct. Would you like Valena's jump to be more like a float variable where you define the jump height in meters? That would be pretty cool! Right now it's just either jumping or not jumping. The jump height it based on the jump animation so is artist driven.
[quote="Gene, post:2, topic:9154"] Yes, thatโs correct. Would you like Valenaโs jump to be more like a float variable where you define the jump height in meters? That would be pretty cool! Right now itโs just either jumping or not jumping. The jump height it based on the jump animation so is artist driven. [/quote]
Hi @REDACTEDUSER I only see the jumping animation and there is no jump based on the meter variable, I looked quickly at the Script Canvas, am I wrong? ๐
You are correct, there is no jump based on the meter height, but that would be cool. It's possible to update the animation graph and script canvas. Maybe for special jumps above a certain height we could make a new animation for "going up" and one for "going down"... sort of like a super jump.
[quote="_AhmadKarami, post:1, topic:9154"] ----- review 03 ----- [/quote] I added review 01 , review 02 and review 03 (Post #1) ๐
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----- review 04 ----- I implement a script canvas that my robot follow me(Player) but My robot is Big scale , when I use Actor Component & AnimGraph Component , I can NOT Re-change Scale My Robot ๐ณ (big scale to small scale in the game) , plus Even rechange scaling with a script canvas is impossible when the static parameter is not active. , I tried for FBX setting & Transform Component (Scale Parameter) but result is nothing , does not work , I'm wrong?
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I even used the static parameter for My robot, it works and my robot is small , I want my robot be small but the my robot can not move towards me(player) , when I enabled static paramter to true value in entity inspector window, my robot do not follow me, and the my robot stays there with a small size (No movement but animation runs) ๐ญ Even the LookAt component/Script Canvas for follow my robot to player , does not work because the static parameter is active(true value) ๐ฅบ
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my robot do not follow me(player) in this shot ๐ the static parameter is active(true value) โ REMOVEDUPLOAD .
[quote="Ajia, post:6, topic:9154"] If you change the size of your robot to be smaller, you will need to change every Motion to be the same scale you set the Actor to in FBX Settings so the motions play correctly. [/quote]
Hi @REDACTEDUSER Thank you for your answer ๐น ๐ I know this information ๐
Is it possible , you test my robot according to your information? can you do? I am wrong? please let me know , THANKS A LOT ๐ MyRobot.zip|attachment (1.3 MB)
@REDACTEDUSER
Using the Scale Actor modifier in the FBX Settings on your robot worked for me. I scaled down the motion as well and set up an entity with the Actor and Simple Motion components to show it working next to the original sized robot. I did this in v1.25 in a new level in the StarterGame project. So the scale should be working, sorry to hear you are running into problems.
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[quote="Ajia, post:8, topic:9154"] Using the Scale Actor modifier in the FBX Settings [/quote]
WOW! I did not know about "Scale Actor modifier" , Does Work! ๐ Thank you @REDACTEDUSER
----- review 06 -----
Why the *.PSD extension file is not supported in Lumberyard 1.25?
[quote="_AhmadKarami, post:5, topic:6635"] Hi lumberyard team,
Here is a roadmap for support psd file (8 bit/16 bit/32 bit) for lumberyard in next versions? 1.26 or 1.27? I verified psd file, only psd file does not support in 1.25 ๐ All image extensions are supported in 1.25, Thanks ๐ โ [/quote]
----- review 05 -----
Hi Lumberyard team,
I verified a numbers of files related to 3d models that , LY 1.25 does not support ๐ณ User-friendly as well as 3D modeling resources for independent game developers are very low, if you do not pay attention to these supported extensions in LY 1.26 , 1.27 , etc.
3D extensions files are not supported in 1.25!
Most of my 3D model files have these extensions like *.3ds, *.obj , *.dae , etc ๐ฅบ
I think these are serious weaknesses in the LY 1.25 and should not exist, I have always addressed the big issues in this forum over the years and this is a big part of the strategy to convince people to migrate to the LY, An example is solving these severe weaknesses ๐
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To avoid this problem it is enough to keep re-saving or converge models in the format of. fbx. Fbx is supported absolutely everywhere and it is the standard when creating games
----- review 07 -----
[quote="_AhmadKarami, post:8, topic:8635"] Hi @REDACTEDUSER I tried A LOT, I tried different methods but the result is nothing , looks like does not work! but I think , I am wrong, I using starter game 2.0, how to implement AI-Robot ? Please see entity inspector in AI_Area Entity , also I tested my script canvas file in LY 1.18 does work , but when I tested in LY 1.25 , does not work! ๐
It should be noted that because the API have changed, there are definitely some things I do not know , I suggest to lumberyard team step-by-step make video tutorials will certainly solve this issue, especially about the behavior tree and target coverage points. ๐น ๐ [/quote]
----- review 07 -----
[quote="_AhmadKarami, post:9, topic:8635"] SOLVED AI Navigation in LY 1.25 :star_struck: ๐
THANK YOU SO MUCH FOR HELP @REDACTEDUSER [/quote]
Next Issue : AI Behavior Tree 1.25 or 1.26 ๐
----- review 08 -----
I made a video tutorial about make a function in Script canvas , we know some functions , can return a value like number, bool , entityId , etc or get input a value...
Is it possible "return value/get input value" in new feature function script canvas โ :thinking: I can not find this issue , does not exist , am I wrong โ ๐ง
----- review 09 -----
[quote="_AhmadKarami, post:2, topic:6536, full:true"] someone is here know/used about AI Behavior Tree in script canvas 1.25 โ I think for now , XML file is supporting for AI Behavior Tree โ It is correct โ Is it possible to implement a cover system with a behavior tree โ
I see five nodes for AI Behavior Tree in script canvas 1.25, please give me much more information , and, I see Behavior Tree is empty , so in Starter game did not used Behavior Tree component/script canvas
Thank you ๐ ๐น ๐ ๐
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----- review 10 -----
We know Script Canvas is not support Global Variable , so I suggest to Script Canas Team , Please make a data component for number/bool/entityID, array , map , etc
01- "global variable" add button with exist index for variables 02-"global variable" delete button with exist index for variables
We can Get/Set by address the define in data component
I made a new video tutorial and simulate global variable by Point Light data ๐ in LY 1.25 ๐
https://www.youtube.com/watch?v=caqpRv4h0g4
Looks to me like the cosine function is working fine, it is just expecting inputs in radians. Cosine of 90 radians is -0.448.
@REDACTEDUSER
please see this table picture ๐ REMOVEDUPLOAD
please read full this content ๐ https://en.wikipedia.org/wiki/Trigonometric_functions
[quote="JamesKythera, post:19, topic:9154, full:true"] Looks to me like the cosine function is working fine, it is just expecting inputs in radians. Cosine of 90 radians is -0.448. [/quote]
Thank you for your feedback @REDACTEDUSER
[quote="_AhmadKarami, post:18, topic:9154"] ----- review 10 -----
We know Script Canvas is not support Global Variable , so I suggest to Script Canas Team , Please make a data component for number/bool/entityID, array , map , etc
01- โglobal variableโ add button with exist index for variables 02-โglobal variableโ delete button with exist index for variables
We can Get/Set by address the define in data component
I made a new video tutorial and simulate global variable by Point Light data ๐ in LY 1.25 ๐ [/quote]
[quote="LS1, post:8, topic:8584, full:true"] Iโve seen @REDACTEDUSER [/quote]
@REDACTEDUSER
I think the data component with variables can be hidden in Entity Inspector and only accessible with nodes in the Script Canvas (But data component to be shown Global/Static Variable panel inside Script Canvas), Of course I have a suggestion, if it is possible to add static variables as well, although I can simulate static variables like global variables, I think it is much better to add it officially to Script Canvas ๐
[quote="_AhmadKarami, post:16, topic:9154"] ----- review 08 -----
I made a video tutorial about make a function in Script canvas , we know some functions , can return a value like number, bool , entityId , etc or get input a valueโฆ [/quote] ๐ ๐ ๐
DOES WORK , I SOLVED for OUT Param/Result Number ๐ :star_struck:
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------EDIT ----- at first looks, function concept in the Script Cannvas seems complex, but in any case, the REVIEW 08 IS SOLVED COMPETENTLY ๐ ๐ฏ%
. . .
------EDIT 02 ----- ๐ฅ ๐ REVIEW 04 REVIEW 07 REVIEW 08 IS SOLVED COMPETENTLY โ ๐ฏ%
๐ฅ REVIEW 03 IS SOLVED COMPETENTLY โ ๐ฏ%
We must use "Convert Degrees To Radians" Node , now values is correct ๐ @REDACTEDUSER
-------- EDIT -------- Now I can create objects that float in the sky, like the UFO spaceship :star_struck:
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Is there anyone to see and check Review 02 ? ๐ ๐ [quote="_AhmadKarami, post:1, topic:9154"] ----- Second review ----- 01-Water Volume is good not Great , I think Water volume is not complete , need to Improvement ๐ฏ%
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02-Looks like Water ripple generator component does not work , Am I wrong? :roll_eyes: if no ,a member of LY Team , please make a video tutorial about water volume component & Water ripple generator component ๐
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I did all steps & this quote about this two component ๐ [/quote]
@REDACTEDUSER I reported this issue with SOLVED FLAG all posts! https://forums.awsgametech.com/t/my-feedback-from-ly-1-25-0/9154/24
[quote="Yeshua, post:30, topic:9154"] I was only trying to help you and other people who see your post understand that they maybe be able to find information to better understand how to use a node by using the tooltips that appear over the inputs and outputs. [/quote]
@REDACTEDUSER
Do you have a solution for ** Second review (Water ripple generator component) **?
I tried/tired a lot but result is nothing! why does not work "Water ripple generator component"?
Really strange! :thinking: ๐ง I gave its any component , it wanted but it didn't seem to work!
you already test that component? Can you test that ?
----- review 11 ----- I found at least two problems or bug about UI 2.0 ๐ https://forums.awsgametech.com/t/ui-2-0-problem-in-ly-1-25/9232
----- review 12 -----
I found this bug or problem in LY 1.18 , 1.19 , .... and Now 1.25
I must go to material editor , then see my materials in maerial editor , then press play button , now I can load materials in game โ โ โ
please see this video ๐ ๐ Materials Load Bug.zip|attachment (2.6 MB)
----- review 03 -----
[quote="_AhmadKarami, post:1, topic:9154"] 02-Looks like Water ripple generator component does not work , Am I wrong? :roll_eyes: if no ,a member of LY Team , please make a video tutorial about water volume component & Water ripple generator component ๐ [/quote]
I discovered myself "water ripple generator" component issue , I tested a legacy physics entity on the water volume component , Does work , when my entity fall in the water volume , I see making water ripple on the water volume , I think here is a wrong in "water ripple generator" component , it does not work with PhysX but does work for legacy physics.
Please see this video , I created water ripple effect ๐ ๐ WaterRippleEffect.zip|attachment (4.0 MB)
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----- review 13 -----
Does anyone know how to do Cut-Scene animation clip with script canvas โ โ
It seems that the set play speed node , stop node and play node in script canvas does not work, I tried a lot but did not get results.
Eventually, I had to implemented My Sequence clip with Math Lib nodes in Script canvas
If I was wrong, Someone make a video tutorial on this topic
Thank you ๐ ๐น ๐
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Hey @REDACTEDUSER
The FBX Settings Scale Actor modifier should be working for Actors (tested in 1.25).
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If you change the size of your robot to be smaller, you will need to change every Motion to be the same scale you set the Actor to in FBX Settings so the motions play correctly.
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