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To control which fleet the game session is created on, you'll need to extend the backend functionality a bit further. The idea is that your game client doesn't know about Fleet ID:s, but instead it requests what kind of session it wants to connect to. You could for example have the game client send a game mode, game name, or whatever it is that identifies the fleet you want to access, to the backend API. You could do this with the Lambda proxy integration, and use query strings for example to pass this information.
To configure one or more Fleet ID:s for Lambda outside of the code, you can use Lambda environment variables. This allows you to separate this configuration from your Lambda code.
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