Compiling Gamelift c++ Sdk for Linux Arm64 devices

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Hello,

I am trying to run my gamelift fleet on Arm64 devices.But when i compile the c++ sdk i am getting .so file which i am putting in x86 folder(only this folder exist in unreal plugin in thirdparty/linux ) which is wrong for my architecture.how to compile c++ sdk for Arm64 and place the libs for Arm64.I tried to upload the server to fleet and getting error saying InitSDk() not called which i guess is bcz of incompatible libraries.

Thank you, Sanjay

1 Resposta
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Hello! Here is a link to our guide for integrating GameLift with Unreal - https://docs.aws.amazon.com/gamelift/latest/developerguide/integration-engines-setup-unreal.html Are you following all of the steps listed here and still running into this issue?

AWS
respondido há um mês

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