1 Resposta
- Mais recentes
- Mais votos
- Mais comentários
1
Hi Kasl,
Anywhere fleets are expected to stay alive until they emit a heartbeat back to GameLift. There isn't a deadline enforced. It's possible that the termination happened for reasons unrelated. Here are some suggestions to help identify what might be going on
- Access the logs for the game session using GetGameSessionLogUrl to see if you can identify anything weird that might be happening.
- If the logs are not available from the API, access them directly by remotely logging onto the instance.
- Review hardware metrics for the instance. It's possible that the host might be running out of CPU/Memory, resulting in abnormal behavior or terminations.
Thanks!
respondido há 8 meses
Conteúdo relevante
- AWS OFICIALAtualizada há 4 meses
- AWS OFICIALAtualizada há 2 meses
- AWS OFICIALAtualizada há 2 anos