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Some basic concepts:
- A queue can have 1 or more fleets; fleets can be in different regions, mix of Spot/OnDemand instances etc.
- A fleet can have 1 or more instances.
- An instance can have 1 or more processes running. Each process can host a game session.
FlexMatch finds players and groups them together in a new game session. It will won't create new capacity directly for you.
To autoscale your fleet (to scale up/down based on demand), use target tracking rules: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-autoscaling-target.html
To fix a fleet capacity you can use min, max and desired to manually scale up/down: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-capacity-limits.html
Hope that makes sense.
respondido há 4 anos
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That is perfectly clear. I now know how to structure my fleets better. Thank you very much!
respondido há 4 anos
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