- Mais recentes
- Mais votos
- Mais comentários
Great to see this kind of content.
I think this and other content and useful examples from the team needs to be put in a more relevant position in the site or may get lost in the thread jungle, especially for newer users.(the ones that may benefit more from this kind of samples).
Please consider posting this kind of content in a specific category where normal users cannot create threads, or write them in the Lumberyard blog in a specific category and post just the announcement in the forum.This just to try to maximize the impact of your efforts.
Thank you for your help,
I tried this gem and when running the editor I have a loading error. I put a screenshot attached.
My lumberyard version is 1.8.0.1.
What should I do ?
REMOVEDUPLOAD
Hi @REDACTEDUSER
Thanks for bringing up this issue. The gem was made for 1.10 and relies on functionality not present in 1.8. Is it possible for you to update to 1.10?
Thank you. I'll update to the last version, I will try the gem and I will post the outcome.
@REDACTEDUSER
When you enable a Gem that also contains code you need to rebuild the project. Did you only run the configure step? After running configure, try the following:
If you are using VS2015
-
build_win_x64_vs2015_profile -p all If you are using VS2013
-
build_win_x64_vs2013_profile -p all Also, you can check the gems.json file for a list of enabled Gems. It is located here:
-
..\dev\YOURPROJECT\gems.json
-
If your Gem is not listed in this file, it has not been built. Let us know if this works, and good luck!
Hello,
It does not work. I think the gem was not built (Step 5). Because I can't find a gem.MouseCursorPosition[].dll
I ran lmbr_waf configure but no gem was built.
What should I do ?
Thank you,
Slim
REMOVEDUPLOAD
@REDACTEDUSER
I've updated the steps to include rebuilding in VS and added more documentation links. Did you get the Gem to work?
Hi @REDACTEDUSER
It seems that I'm unable to rebuild the project with this gem for 1.11.1.0, the rebuild error seems to always stop at different point of build process.
Note that I have no issue rebuilding this gem in 1.10.1.0 and 1.11.0.0 before. I wonder if it is no longer compatible with 1.11.1.0. Can you test for me whether you have same issue from your end?
Hi @REDACTEDUSER
Apologies for the delay. I was able to successfully build and use the Gem in Lumberyard 1.12.0.1. Are you still experiencing this issue?
Hey, realize this is an older post, just wondering if this is this still recommended method for top-down style controls. Also some breaking issues in 1.19 MouseCursorPositionComponent.cpp(19) ->SerializerForEmptyClass(); deprecated . . . if SerializeWithNoData() compiles but fails asset processing. Any assistance appreciated.
Also, for drawing a marquee selection box or similar is IUIDraw.h correct, or is there a better solution?
EDIT: Just removed MouseCursorPositionComponent.cpp(19), works fine. Tested 1.20 Many thanks to OP and folks on Lumberyard Discord.
The following will work in 1.23.1. You will need to delete or comment out the line previously mentioned, and also in your “\dev\Gems\MouseCursorPosition\Code” folder, open the wscript file and add an additional include so it looks like below:
# Add custom build options here
includes = [bld.Path('Code/CryEngine/CryCommon'),
bld.Path('Code/CryEngine/CryAction')]
Esta postagem está fechada: a adição de novas respostas, comentários e votos está desativada.
Conteúdo relevante
- AWS OFICIALAtualizada há um ano
- AWS OFICIALAtualizada há 3 anos
- AWS OFICIALAtualizada há 2 anos
- AWS OFICIALAtualizada há 5 meses