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@REDACTEDUSER
What you are seeing is actually not a shadow. It is transition between the detail layer texture and the simplified texture underneath it. If you were using a Megaterrain Texture, you would see this blend into that.
The Detail layer view distance parameter controls the distance from the camera where this transition happens. When set to 0 you would never see the detail layer texture. If you increase this value, to 10, it would draw the detail layer texture further from the camera.
This setting can help with performance because it would not be performant to draw the detail layer textures farther than necessary.
Also, the terrain should always use the Terrain.Layer shader.
@REDACTEDUSER
REMOVEDUPLOAD
I'm not sure if either option is the best way to do it however. Hope this helps.
Well it worked for me so i finally can continue working. Thank you so much for the help!
nvm. it still leaves a lighting effect even if opacity is at 0. dang. lets hope lumberyard can help us with this
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