Is Bone Scaling Animation supported with FBX import?

0

Hello everyone,

I'm trying to export some animation into Lumberyard which includes Bone Scaling, this scaling is proportional, and it never goes to 0. When I import the FBX and setup the character in Gepetto, I can only see the animation on Translation and Rotation. But no Scaling animation.

Is there something I might be missing?

Thanks

Oscar Juarez.

asked 7 years ago182 views
8 Answers
0
Accepted Answer

Hi @REDACTEDUSER

answered 7 years ago
0

Hey @REDACTEDUSER

answered 7 years ago
0

Thanks for the answer, is there any other way that I could animate my objects to change their size inside Lumberyard? Maybe as shape animation along with the bone animation? Is that possible?

Thanks again.

answered 7 years ago
0

Hi @REDACTEDUSER

answered 7 years ago
0

Hi @REDACTEDUSER

answered 7 years ago
0

I'm working in version 1.9.01 Build 398643

answered 7 years ago
0

Thanks is there an ETA of when this fix will be implemented?

Thanks!

answered 7 years ago
0

Hi @REDACTEDUSER

answered 7 years ago

This post is closed: Adding new answers, comments, and votes is disabled.