Compiling Gamelift c++ Sdk for Linux Arm64 devices



I am trying to run my gamelift fleet on Arm64 devices.But when i compile the c++ sdk i am getting .so file which i am putting in x86 folder(only this folder exist in unreal plugin in thirdparty/linux ) which is wrong for my to compile c++ sdk for Arm64 and place the libs for Arm64.I tried to upload the server to fleet and getting error saying InitSDk() not called which i guess is bcz of incompatible libraries.

Thank you, Sanjay

asked 7 months ago431 views
1 Answer

Hello! Here is a link to our guide for integrating GameLift with Unreal - Are you following all of the steps listed here and still running into this issue?

answered 25 days ago

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