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Hi @REDACTEDUSER
Thanks for reporting this issue. We have seen behavior like this in the past. We are in the process of implementing a new input system which should resolve this.
The workaround in the short term is to hide the mouse multiple times. The underlying implementation on Windows uses a counter so if it has been told to show twice then it needs to be told to hide twice etc.
Rob
answered 7 years ago
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If that does not work an alternative workaround is to remove the call "ShowCursor(TRUE)" in GameStartup::Run(). This appears to be what gets the counter out of sync.
answered 7 years ago
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Thanks for the help. I removed ShowCursor(True) and that did the trick.
answered 7 years ago
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