4 Answers
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Hello, i took a look at our code base and did a testing, showing the API does validation on brackets. If you want us to take a look at your case, can you provide the full rule set of yours?
answered 3 years ago
0
Hey, unfortunately that's confidential, however this is a broader issue than I initially reported.
{
"name": "example-ruleset",
"playerAttributes": [
{
"name": "character",
"type": "string"
}
],
"ruleLanguageVersion": "1.0",
"algorithm": {
"backfillPriority": "high",
"strategy": "exhaustiveSearch",
"expansionAgeSelection": "newest"
},
"teams": [
{
"name": "characters",
"maxPlayers": 10,
"minPlayers": 5
}
],
"rules": [
{
"name": "SameCharacters",
"type": "comparison",
"operation": "=",
"measurements": [
"this is not a valid rule"
]
}
],
"expansions": [
{
"target": "teams[characters].minPlayers",
"steps": [
{
"waitTimeSeconds": 5,
"value": 5
},
{
"waitTimeSeconds": 10,
"value": 1
}
]
}
]
}
You can feed any measurement you like into the "measurements" array. This is not validated.
answered 3 years ago
0
Hi @REDACTEDUSER
Thanks for reporting this issue and providing the example, I have cut a ticket for the GameLift team to investigate.
V534740657
answered 3 years ago
0
Hi @REDACTEDUSER
Thanks for your inquiry! We're tracking this fix as part of a back log item for more granular rule set validation.
GLIFT-16322
answered 3 years ago
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