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Hey @REDACTEDUSER
At the moment, you can only set up the physics collider through the component system, most likely using the Character Physics Component. We're still working on adding the hooks into the physics system, so for the time being you're limited to the physics collider you apply to your component entity.
answered 7 years ago
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Hi @REDACTEDUSER
I was curious if there has been an update on this use-case from Lumberyard?
Thank you!
answered 6 years ago
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