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Hi,
Amazon GameLift has added support for Unreal Engine 5, please check out the latest developer guide for instruction to integrate: https://docs.aws.amazon.com/gamelift/latest/developerguide/integration-engines-setup-unreal.html
Related: https://aws.amazon.com/about-aws/whats-new/2023/04/amazon-gamelift-unreal-engine-5/
I am currently working on Unreal Engine 5.1.1 game project. I have integrated GameLiftServerSDK in to our game as we want to use dedicated servers hosted on AWS GameLift. I have downloaded latest version of Unreal - GameLift plugin SDK (5.0.0) and fallowed latest tutorial for integration in to UE.
For testing purpose I have created simple Unreal project from Third Person Template with GameLiftServerSDK plugin. I have added code from latest integration guide: https://docs.aws.amazon.com/gamelift/latest/developerguide/integration-engines-setup-unreal.html to the GameMode class of the test project.
I have access to Amazon GameLift Console where I have setup Fleet (type Anywhere) and I have configured my desktop workstation as compute in custom location in that fleet. Before running dedicated server package, I run aws gamelift get-compute-auth-token command, and use token as parameter in executable shortcut.
Every time I try to run dedicated server (with all preparations) I get crash
EXCEPTION_ACCESS_VIOLATION <CallStack>ProjectServer!OnHealthCheckInternal() ...\Plugins\GameLiftServerSDK\Source\GameLiftServerSDK\Private\GameLiftServerSDK.cpp:245]
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