Can someone help me with jump in Canvas Script?

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My current Script Canvas:

REMOVEDUPLOAD

The Entity turn 180º to walk right or left, but just jump in up, adding only in z axis, how I make jump add z and x axis, and the Entity don't jump if walk to right or left, need help to fix that too.

Thank you for your attention.

asked 5 years ago230 views
8 Answers
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I am an expert in education But it's Amazon to hire these experts I had a successful portfolio and succeeded in training Indeed, I can create great training & video tutorials without /with English language , But I'm not the official person at Amazon , If I had enough time , I can make excellent video education, Of course, with my hiring in Amazon, I will concentrate on building trainings ** I provided excellent strategies to Amazon**, and I also published these strategies here, but I'm still not hiring Amazon, and of course I live in the Middle East, the middle of the war , I really like to help people and I've also helped a lot earlier , I hope that Amazon executives and employees will read my message and your message, but I can do make great games with higher education by Script Canvas, so most people will migrate to Amazon Lumberyard , But whenever I'm hired or at least a gift and a Credentials , to appreciate for me, and with this job or gift of Credentials appreciation, I will have all the time, I have to strengthen 1.4.6 ,anyway , I agree with you completely ;-)

answered 5 years ago
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@REDACTEDUSER

Ive been using LY for almost a yr, maybe a tad more not sure, and I"m desperate for help yet though I used 2 @REDACTEDUSER

All I want is a reasonable response, to let me know this engine isn't DEAD. Why else am I being ignored,,don't you all have some notifications when posts are 'open' ?

If I"m asking too much, pls let me know so I can adapt my expectations. YOu can find my post about having to compile my game code for assets added that last time I added them did NOT require that build requirement, but in case:

https://forums.awsgametech.com/t/project-configurator-force-builds-when-1-17-did-not-missing-inputbindings-file/6417/1

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thx, I hope.

PS- I get you guys are busy, went to GDC ,if so did I miss a post saying you've been all gone for a long time and not be able to help anyone ?

answered 5 years ago
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Hey @REDACTEDUSER

I'm glad for you're here , welcome to script canvas.

I did it (jump and much more , 8-9 months ago) , if you want make your project with script canvas like jump , forward movement ,backward movemment , shoot , get Ammos , Raycast , throw grenade , etc , so please you see my template in bottom link page :

https://forums.awsgametech.com/t/script-canvas-tutorials-lets-get-start-lumberyard-1-14-robot-island/5282/1

also , if you want learn much more script canvas & components, please you see this page that help you

https://forums.awsgametech.com/t/script-canvas-visual-scripting-video-tutorials/6435/1

if you have questions about script canvas , please let's me know

Cheers

ahmad karami

computer teacher & debugger & solo developer & gameplay programmer

answered 5 years ago
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Almost one year and no simple explanation for jump with script canvas.

answered 4 years ago
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Working on AI series atm but I will have a video on this but in the meantime:

if you are using physX:

apply your gravity in your character controller SC (many ways to do this let me know if I should expand)

add some force/velocity/movement to the upvector (try get move in the Z should work)

gravity that you set should handle the rest.

thats a simplistic overview while not having the engine oen, once I can, I will do an actual complete video!.

answered 4 years ago
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[quote="TheDevShop, post:7, topic:6447"] add some force/velocity/movement to the upvector (try get move in the Z should work) [/quote]

you can't use impulses and forces for PhysXCharacterController it's just imaginary point in space with some collider volume. You'll have to write physics behaviour for it. With using PhysXCharacterController you can only applying final movement on each frame, there only two useful methods))

Physics::CharacterRequestBus::Event(GetEntityId(), &Physics::CharacterRequestBus::Events::TryRelativeMove, velocity * dt, dt);
Physics::CharacterRequestBus::EventResult(velocity, GetEntityId(), &Physics::CharacterRequestBus::Events::GetVelocity);

https://gyazo.com/2b4e36fcc96fa03080352f89032ac635 but I think in new LY's engine version we see something new or some functional addition to PhysXCharacterController so it's will be have same physx behavior as the CryLegacy has before

answered 4 years ago
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Well,if anyone can show jump for side scroller, it will be great!

answered 4 years ago
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I’m just now seeing this. we touched lighting on basics of movement with and without Physics below. If this is still an issue I'm going to add it to my log of movement, camera, and control tutorials.

https://docs.aws.amazon.com/lumberyard/latest/tutorials/tutorials-written-basics-of-motion-overview.html and here are the videos. https://www.youtube.com/watch?v=lAfj2PoGprk&list=PLjd5NhkT3LsiQiidX7P0JG4xr9Ed_fCB2

answered 4 years ago

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