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Hey @REDACTEDUSER
At this time if you want to import your animations from DCC packages, the asset needs to have a skeleton that is animated in order for Lumberyard to read the animation keyframes properly. We realize that this is not ideal for all scenarios, but for now, you will have to treat your animated assets like characters.
We do have a feature request for supporting translation based animations from assets that are not skeleton based, but thank you for bringing this up to make us aware of the importance of this feature.
Thanks for the answer. I hope this opportunity will be realized in the future.
My name is Feng I am a UI developer. I already create the amazing websites. My last project was for Canadians http://canadaplaycasino.com - here you can see. Now I want to find someone why can help me with Animation. If someone wants to cooperate, please contact me.
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