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Hi Muszti,
The only project you should need to compile using the Visual Studio Editor itself is the UE5.sln
which builds the Unreal Development Editor.
Here's a general outline of what's elaborated in the doc to make sure you are doing things in the right ordering:
- For the C++ Server SDK, you can use
cmake
to build the SDK .dll/.lib files. This needs to happen on the C++ Server SDK bundle. - Copy the built libraries over to the
ThirdParty\GameLiftServerSDK\Win64
folder in your Unreal project. - Create a folder called "Plugins" in the folder for the Unreal Project created in the previous step. Take the whole GameLiftServerSDK folder from the C++ Server SDK for plugin for Unreal and place it in the
Plugins
folder of your Unreal Project. This will allow the unreal project to see the plugin. If aPlugins
folder doesn't exist, create one. - Proceed with editing the
.uproject
file to list the GameLiftServerSDK plugin, and other steps outlined in the doc.
From the error logs (GameLiftServerSDKModels.h
related) provided it seems like you may be attempting to build the Unreal Plugin bundle in Visual Studio. The Plugin is a just a wrapper over the C++ SDK and only meant to be used within Unreal Engine.
Hope this helps. Thanks!
answered a year ago
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