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Hey Jackson, I was using GameLift 5.1.0 but to test locally I switched to 3.4.2
Have you tried using GameLift Anywhere to test locally? That will behave more similarly to your end game then GameLiftLocal and it supports SDK 5+ so you don't have to switch versions. Here's some documentation on spinning up an Anywhere fleet and process: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-anywhere.html
I didn't have any logs to look at what happened.
Do you mean there are no game session logs from get-game-session-log
? Those logs are only uploaded when the process succeeds and a game session was created. You can sign into compute on your SDK 5+ fleets using SSM and check the logs directly if needed. Check out this re:Post with some steps to do so: https://repost.aws/questions/QUKtsf6-brR4yhhYTL1Taniw/connect-to-windows-server-2016-gamelift-instance-with-sdk-version-5#ANhWlxD6VdQEaEEROOLc1UMg
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Hey Dev, do you mind sharing what version of the Server SDK you are using? GameLiftLocal is only supported for versions < 5.x