GameLift by default uploads game session logs every hour, and is provided to you via the
GetGameSessionLogUrl API. If you have setup your log path correctly (via
ProcessReady parameter), you should be able to see your game session logs there.
The quickest way to terminate your game session is by remote accessing your fleet instance and kill the process, see instructions. You might also be able to find the logs for your game session on the instance, especially you didn't setup log paths correctly or if your logs were truncated due size exceeding the limit for upload.
Slightly slower way is by setting your fleet's capacity to 0 instances (via
UpdateFleetCapacity API), let all instances terminate, then re-spin up your instances.
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