1 Answer
- Newest
- Most votes
- Most comments
0
Hi.
If you are using Unity: https://docs.unity3d.com/Manual/UNetLobby.html https://docs.unity3d.com/Manual/UNetDiscovery.html
As a starting point: One player should gather the info from all the local players and send one ticket to FlexMatch (start_matchmaking), then return the ticket response to the players with the connection info. https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartMatchmaking.html
Another solution is to use FlexMatch by sending the tickets for the players with some custom attributes that should be matched/validated in the MM rules.
Cheers.
answered 2 years ago
Relevant content
- Accepted Answerasked 4 years ago
- Accepted Answerasked 4 years ago
- Accepted Answerasked 4 years ago
- AWS OFFICIALUpdated 3 years ago
- AWS OFFICIALUpdated 4 months ago
- AWS OFFICIALUpdated 5 months ago
- AWS OFFICIALUpdated 2 years ago